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Hi guys, it's been a while since I've posted any updates on Comrade In Arms. It's changed so much that I thought it would warrant a new WIP...
Hi guys, I'm currently figuring out a system for my guided rocket special for my game Comrade In Arms and I was wondering what system the majority...
Looks nice, congrats!
Hi guys, just a heads up that our submission has been updated to included the Chasseur Training Room which has some awesome grappling hook action....
Hi guys, we've uploaded Comrade In Arms | Training Room which will be our submission for the Kongregate contest. The Training Room is where you...
Hi guys, our third teaser is out now, featuring the Commando. [media]
Thanks a lot for the help, very much appreciated!
Yeah, I can't find anything wrong with it either. I also think that webplayers often have problems loading in Safari but work fine in other browsers.
Hi, you can try out this preliminary version of the Training Room, which are a series of levels to test you in each character's special skill....
A small video of the Traceur's forcefield in action. Sorry no sound! The forcefield protects him(or his team mates) from any projectile attack...
This is a bit old, but just wanted to say thanks for this script! Helped me out loads...:)
Nice! What do you use for screen capture?
Hi, I found a strange bug where i had a character entering a trigger which called the OnTriggerEnter fine, but it for the life of me would not...
I would say in a week or so, we'll have a playable out, so look out for that!
So far we have been using Unity's own networking, but we haven't done any extensive testing yet. We'll be releasing a build for the Kongregate...
Yes, the run cycles... :) They are a remnant when we wanted that particular character(Traceur) to have a more ninja like run with the body leaned...
It'll be released in 2 flavours, one free-to-play lower res browser based version supported by microtransactions and Ads and a downloadable...
I experienced some lag and jerky movements with a ping that ranged from 260-600! Probably because I'm all the way in Malaysia. Pretty good though...
try this code in your object's Update() function. It should make it look to the mouse position var tempray = Camera.main.ScreenPointToRay...
Just bought Vectrosity and have been trying it out, so far the best unity-based 3rd party purchase I've made! Very good documentation and...