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Yeah the redacted one would have worked, but there could have been some potential conflicts with other tools that might be drawing in the scene...
Hey folks, I've been able to track down the issue, it appears that Unity 5 handles scene view repainting slightly different. I'll be submitting a...
Thanks for looking into that @Murgilod, it helps to know that it's Unity 5 specific. @BorislavBogdanov Let me know if you don't find the answer...
I'm glad you found a workaround. It's certainly disconcerting to see 0.7mb going to the GC all at once, I'll look into what might be happening...
I'm running on OSX as well but I'm not on 10.10 yet. I doubt that is related to the problem but if we run out of options, I'll run the updater and...
That lag does seem pretty unreasonable! Would it be possible to send me a copy of the mesh you're trying to paint on so I can replicate what...
Interesting, the line in question is marked under #if UNITY_3_5, which means it shouldn't be triggered if you're on version 5.0.1. Could you try...
@Mugilod, Are you sure you've updated to the most recent version of VPaint? This is the issue that was fixed in 1.41. @ruslite Unfortunately...
Hey bac9-flcl, there is a way to export the mesh to a .asset file, it's not included in VPaint yet but I've made it publicly available:...
Hey folks, 1.41 has been released on the asset store. This version adds Unity 5 compatibility to VPaint 1.4, and will only be visible from the...
Hey guys, I'm looking into the U5 fixes today, hopefully I can have it done by the end of the day and sent off to the asset store guys! Sorry for...
Alright folks, this tool is out on the asset store! I've updated the original post, and check out the asset store link here!
[IMG] Have you ever tried to use the built-in script defines functionality in Unity? Did you stop using it because it was too cumbersome?...
@Rave-TZ Uhoh, that's not good! Do you have any more info that I could work on for assistance? There are a few gotchas to look out for, such as...
Unfortunately Mono doesn't have an API for opening up these dialogs. This makes it pretty hard to add to a runtime game since the dialogs are OS...
Hi Elvis., Although GetComponent<ExampleBehaviour> will pick the first component it finds, you can also use GetComponents<ExampleBehaviour> If...
Forgot to specify: I'm using Mac OSX v10.9.2
Hi folks, Every since upgrading to 4.6, my MonoDevelop has problems creating new files. Traditionally I have been able to right click on a folder,...
@Paul van der Laan Yes, sorry for the delay! It is attached. @Zarian could you post or PM me the error that you're receiving and which Unity...
@Paul van der Laan Hi, perhaps you've already solved the problem but I'll make an edited version of the shader for you in the morning when I have...