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I'm working on a linerider type project. Which is more efficient for physics, a bunch of box colliders for the line segments, or one mesh collider...
nevermind. it's Network.RemoveRPCs(object.networkView.viewID);
How exactly do you remove RPCs for a specific idnumber? I looked in the docs and couldn't find anything.
Is there any way with a shader to make it so that when a 3d object (like a set of 3d manipulation arrows) is inside another object it will be...
And to Marrrk, I don't think that's really necessary. My levels consist of cubes that are moved and rotated by the user, so encoding it just...
thanks spinaljack, extremely useful to know. I wish the docs said something about how you could do that
But how do you read it back? Have the user paste it into a text field, then hit a button, but to my knowledge you can't convert an String object...
I'm wanting to create a feature for my level editor that will convert the level into a string of text so that users can share their level across...
I'm using a function where I cast a ray on an object I just collided with if (collision.collider.Raycast(ray,hit,2)) { But I keep getting this...
I have a rigidbody that is moving fairly quickly (my character) and a camera that is tracking it (every Update cycle it moves closer to the...
just use blender lightmapping, and bake it into your color maps. best solution, though its a bit more work.
I use Network.Insantiate, and I've checked, all the objects are instantiated across the network. Yet they don't properly communicate...
My OnSerializeNetworkView is only sending data from a client to the server, and not to other clients, and from the server it sends to all clients....
So I've implemented both systems, and just incase someone else runs into this question again, it turns out OnSerializeNetworkView is noticeably...
Basically, are RPCs slower than OnSerializeNetworkView for doing updates every frame?
So I've been working on a multiplayer game for the iPhone, and it requires very fast response time, and I'm not getting it with my current...
Thanks! I found it, and I'm working on the PHP layer. Much appreciated.
How would I go about implementing a system like that? I haven't yet seen a copy of the master server code available to the public.
So, I have a fully networked RTS pretty much finished, and I'm now looking in to how I can create something like Battle.net. The idea is that it...
Honestly, 4-8 hours to make an 'active corners RTS' script, even with nice smooth movements, is just ridiculous. Can probably be done in an hour...