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@priime31, I' ve updated to your newest MoPub plugin and installed all the relevant SDK's. I've tested it with your MoPubTestScene using my MoPub...
@prime31, OK thanks for the feedback!
@prime31, I've updated my Mopub Plugin to the newest 13th of August version. I see MoPubBinding.cs supports bottom or top anchoring but the...
Ok thanks! I got it, it's working fine now!
I've just tested the code with your changes and there is clearly something I'm still missing! Only one set of transforms is being saved even...
Thanks very much joeltebbett! That's great!
Hi joeltebbett, I've been integrating Easy Save into my app. I'm getting an out of range error with the the following code: var objects :...
Updated to the newest MoPub SDK and it's working fine now!
OK. I'll do that. Thanks for the feedback.
@prime31. Although the MessageUI.framework solved the build problem I get the following error in xCode when trying to run an AdMob ad after...
@prime31, thanks that was it! Problem sorted!
@Prime31, Sorry that's SDK version 5.0.8 dated 28 March 2012.
First off thanks very much for an awesome plugin! I've tested it with all the MoPub ad networks and it works brilliantly with all of them except...
Sorry, I don't follow, what is the "associates file"?
@Prime31, I checked and it's enabled in the editor. See the attached screenshot. Is there another place where I should enable it?
@Prime31, thanks, here is the console log!
@prime31, I've downloaded and re-installed the unitypackage. It appears to be only the AdMob library that is causing a problem. I've tested...
Ok, I'll do that. It's strange because it works fine when the library is added manually and then it's there with every consecutive build of the...
I've just bought the AdWhirl plugin. For some reason the AdMob Library doesn't import into Xcode. I have to add it manually after every build....
Ok. I've solved the problem. I upgraded to Unity 3.4.2 and then MonoDevelop caught the error with an explanation that I could actually understand!...