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Alright, I'm too tired. It was indeed never used, just assigned, but never "used".
Non issue - Please delete this thread. Edit: Too tired,
Thank you for the reply, Alexey. This probably explains the results I was getting. :)
Finally, It seems to be unrelated to Batching. It was just a coincidence that it worked when I turned it Off. I think it's related to the editor...
Simple line drawing seems to work. Have you tried the demos, for example Grid or Highlight? With Batching On, they don't work correctly, and with...
I've just found a problem with Vectrosity and the Editor. Most of the demos aren't working if Dynamic Batching is turned ON. Turn it OFF and all...
I understand Jessy, and I have yet to read the Shaderlab documentation (I quickly glanced over it). I was just hoping that there was a Shader...
hehe, it's tempting to give it a try, but like you've said, 30 FPS is reasonable for the iPhone and more realistic. ;)
Just for the record and if someone else faces the same issue as me, I switched to the Mobile version of the shader: Mobile/Particles/Additive...
You are correct, I am targeting 30 FPS, but just testing under optimal performance to catch the obvious stuff slowing down my app dramatically....
And to answer your question, I can't put the whole thing in the same shader, since they are two separate objects on top of each others, with...
Removing ColorMask RGB from the shader did the trick, my 10 FPS is back! :) Thanks a lot!
Hehe, I see. I'll try to find a solution other than using transparency then. So, as a rule of thumb, transparency is a big No No for the iPhone,...
I'm not using it for particles. I'm using it for a single plane, drawn over my background but covering about 80% of the screen. And there seems to...
Hi, I'm using the Particle Additive Shader on iPhone and wondering if it's an expensive shader to use. It gives me the result I am looking for,...
A good start would be the documentation: http://unity3d.com/support/documentation/Manual/Animations.html#ImportAnim and...
I posted another thread about a potentially related issue (at least for me):...
Hi, I've been trying to batch objects and I am getting strange results and I do not understand why. I have noticed that Unity does not seem...
Hi, After spending an hour in max and exporting a cube with different subdivisions to obtain different numbers of vertices, I came to the...
I had the same issue with the latest Unity version. I did the following to fix it: - Uninstall Unity - Delete all Unity folder in Documents/... -...