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Catching up on the discussion here. To clarify my original post, I'm by no means doubting or questioning the value of DOTS. The benefits of DOTS...
It's almost like there are two separate factions within Unity, with one running this skunkworks DOTS project. The other is completely...
Hey @Reichert, I see the documentation live for the resourcemanager, but it seems the package has been pulled. Interested in test-driving this...
@NoiseFloorDev But you're not saying that's the intended behavior, right? You said it's root motion, but then you said it's the humanoid, then we...
Any additional thoughts? Still confused as to why this won't work on a humanoid with root motion.
Hey @NoiseFloorDev I just wanted to clarify what I meant about root motion in case it's relevant to the overall issue. The FBX was imported, and...
@NoiseFloorDev @Mecanim-Dev Thanks for the response. To attempt to confirm the root motion issue, I disabled it on the animation, but the issue...
@NoiseFloorDev @Mecanim-Dev I've included a unity package here for people to check out. Check the animation preview vs the play mode behavior....
Even though we're using 3d models, the game is 2D, and we're using traditional 2d game hitboxes (like any fighting game out there) [IMG] It's...
@theANMATOR2b Unfortunately, this approach did not work--it overrides the default root motion behavior on the biped with the animator, but...
@theANMATOR2b this looks promising! I'm going to give it a shot and report my findings. Thanks for the help so far!
@theANMATOR2b I tried a second hitbox with no animation, and its offset is correct. I am using root motion animation. Here is a screenshot of my...
It actually is on one animator. The character animation also drives the collider animation.
@theANMATOR2b Here is the preview in the animator: http://i.imgur.com/YLszhXf.gif Here is the behavior in play mode: http://i.imgur.com/5LktrVs.gif
We've definitely considered this option--that said, I'd much prefer if the designer had the ability to do the tweaks in Unity rather than having...
It's a humanoid rig. I should also add, in case it's not clear from the post, that the character itself animates wonderfully with root motion.
I have a bit of an issue trying to get a hitbox to work with my animation. Here's my setup: I have an imported root motion animation I...
[ATTACH] Hey everyone! Just pushed a meaty update for Chroma Tap, my color wheel tapping game. It's actually based on an asset store template, as...
Hey Alex, Yeah the explanation makes sense. However, I'm still having the strange issue I originally described. The event for my button only...
Hi @allemaar I've attached a screenshot of the ui trigger and notification components. The trigger is on a separate game object since it's I...