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Currently I'm having various noises summed in order to create a heightmap for my terrain. This is all going well, and rendering into a...
Thanks a lot, this was exactly what I needed. Currently working out a little bug (seems the outermost pixels are not calculated correctly), but...
I did not realise that, I thought it would go through the matrix multiplication for every pixel or something, but now that you mention it this...
Currently I'm using some GPGPU in my project, to calculate a heightmap. ZTest Always Cull Off ZWrite Off Fog { Mode off } CGPROGRAM...
I don't really see why using SSE would be a problem? and, @Arowx, that was indeed what I've found on the internet, but I can't find the DLL...
Thanks for your feedback Kaiyum. I was afraid that I would need render to texture, but can anyone confirm that there is absolutely NO (reasonable)...
Currently I'm working on procedural terrain generation, and for that I'm relying heavily on various noises (Perlin, Simplex, Worley and so forth)....