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Hummm, probably a bunch of stuff has changed. I've not looked for a while sorry.
Understand, I did imagine I was being a bit optimistic :) Hopefully you guys will sort any issues as quick as possible, keep up the good work.
Thanks, wasn't sure if Unity might have had some access to M1's. So the issues and fixes I see at the start of the thread are all based on the...
Hi @Tautvydas-Zilys (or any Unity team member that knows :)), Just looking for a little clarification please. Does the above mean Unity 2019.4...
Cheers for clearing that up. Disappointing now I understand it better, its been quite some time as you pointed out and still no official word on...
...cheers, I mean despite what's been said publicly there's still nothing concrete coming from Valve or Unity on who is championing OpenXR for...
Can I just check my understanding of the above folks? So we have Unity's XR plugin system (Unity's 'old' legacy system has been removed from...
Actually, bit of advice from people that have been more in 'the tech transition period' of Unity then I have might help me frame Unity better......
Hey guys, sorry about the slow response! I spent quite a break from dev due to family illness but am finding some time again now to jump back in....
Hi @Foj I ended up using Unity's built-in XR support last year but then had quite a break from VR dev due to personal circumstances. I'm just...
Oculus Destop 12.0.0.49.268 is the BETA desktop software, you need to opt out of that for now, it will then install a version like 1.43.0.324220...
Just ran into some problems via the beta channel and PC rift software and needed to opt out as well. Strangely the originals issues I had with...
Total side note but something I noticed with myself is after trying out Unity I thought I'll also enjoy playing some of the PC Rift games I have,...
Yes, seems we need quite high spec machines for now anyway, see the following... https://support.oculus.com/444256562873335/
Tried OpenVR using the bulit-in support in Unity (I removed the Oculus SDK in the player settings to be sure it was using it) and it worked first...
Managed to get 5 mins to try some Unity stuff this morning. Didn't start well and not able to use the desktop style HMD preview with the Link...
Cables arrived and it works just fine for Oculus Link so thats a good start. I tried using the 'old' built-in runtime support in Unity by...
I'll give them both a blast and report back here, hopefully OpenVR just uses the Oculus API's / Native SDK in the background which I hope should...
I've got one of these cables coming today... https://www.amazon.co.uk/gp/product/B07D7NNJ61/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1...
Hahah I admire the persistence :D