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Not sure how I stumbled upon this asset, but it has me tempted to snap it up. One question though -- My current workflow is for archviz option...
I could be wrong but it appears that SSAO Pro isn't able to make the cut with being used with VR. I just jumped on the asset today in hopes to...
had anything improved for this type of workflow?
This seems true but I haven't figured out what scripts to copy paste from the Oculus Utilities onto the SteamVR camera rig. Would need controller...
so now that the textures look accurate to how they do when loaded in photoshop - I can't access the linear data within the .exr texture. I try to...
I think I got it... When importing the .exr textures that are in linear colorspace -- - Bypass sRGB Sampling, tick On - Encode as RGBM, tick Off...
Does anyone work with linear exr textures? I'm trying to find the right settings in my Unity scene to work with these. - first thing was changing...
Anyone used this asset in VR? Curious if it works correctly with the left/right cameras
I just updated and my reflections are fixed Unity 5.1.3p2 Forward Rendering Gamma Color Space Probes, Realtime / On Awake I'm seeing correct box...
reflections are fixed in 5.1.3p2
Looking forward to a fix for this. I'd updated to Unity 5 with my VR experiments solely to take advantage of the built in reflection probes. But...
Any chance this was updated for Unity 5?
Am I doing this right? Create Reflection Probe - Type: Realtime - Box Projection, check Create Material for object with - Metallic: 1 -...
[ATTACH] Here's my demo built with Unity, http://www.quitenice.co/blog/2014/8/3/4thflrstudio I'm continuing to update it as the Oculus SDK updates.
This got me excited about my purchase of CandelaSSR, that the package would become rounded out with all sorts of features for creating...
It's an Image Effect, attached to your camera. And then you adjust the reflection amount and blurriness through individual shaders. The effect is...
ha! I see we both figured it out just now :)
Thanks for the help. You told me you worked with the latest SDK so I updated, but then you said it wouldn't work with the latest. I've finally...
Right. So I just tried the latest SDK (0.3.2). With this version Candela completely breaks the Rift's stereo image (Candela is applied to the left...
the older version, Oculus SDK v0.2.5c I had other issues with the initial 0.3 preview and had rolled back for the time being