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I would definitely recommend a MacBook Pro. You can run OS X and Windows on it perfectly, which will suit all your development needs, despite...
Well, porting the game from one engine to another will not make much sense business wise. It would probably be better to make the right decision...
There might be a little truth to the forums becoming a bit quieter, however, I have the feeling this is simply because things calmed down over...
Yea, I also think this is a typical problem of people actually just playing around with their "dream" idea, without much of a plan, game design or...
Thanks for posting this hippo. Without any disrespect meant, I believe this is kind of silly. The GC problems are well known, even to UT and as...
Aye, the pattern is called Singleton. ;) Sure, this is also a way that works in many situations. The only disadvantage is, that all objects that...
Exactly right. It is not that good an idea to write such kind of circular references to objects. Your code will end up spaghetti and will...
Fantastic. Now Sony... go ahead an release your toolset for OSX! :)
Fair enough. Although I tend to disagree, because there is not a single force on this planet to "force" Apple to do anything. Especially not some...
Yea, except that iOS development is probably one of Unity's largest target markets. And just between the two of us: What is more likely to...
Obviously no engine will build your game for you. However, with UE there is in certain cases A LOT of functionality coming out of the box, which...
It would be really interesting to see some poll or numbers regarding all those calls for MS .net on Windows platforms. I'm sure I'm not alone with...
How fantastic, what about all those users, that don't care about the platforms you care about? :p Only that the problem is, that it will always...
I think the discussion shouldn't really be about languages that much but rather about APIs. C++ or C#, oh well, that's semantics. Obviously one...
I'm not sure why people seem so keen on this tech, when it is clear already, that WebGL/asm.js do not offer native or really that close to native...
They were referring to upcoming Unity Cloud, which is apparently currently in beta. Initially Unity Cloud will offer features such as advertising...
Yes, please. :) So either way, it seems the initial enthusiasm about this whole topic was slightly premature. If the VM is not being open sourced...
I'm not sure how this whole discussion drifted into allegedly bashing Microsoft, which in my eyes never happened here. People are merely...
Arrrrrrr! ;) Well the thing is... it's not all about hosting either way. Apart from the odd one out decision where some "larger" project really...
Yes, once signing for iOS the size grows a bit. If you had a 9MB package it would be realistic to expect a submission size of 16-19MB but not...