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Hey all It seems the Hexadecimal color value is missing in the HDR color picker? It is still there in the regular color picker. Im not using any...
If you declare a unassigned variable / field in C# using visual studio - Visual studio will actually give you a compile time error in this regard...
Just remember null is not even really null from c# to c++ in unity. They might return null for your benefit , but in reality the actual object has...
you need one more curly bracket at the end closing the class. The last two curly braces you have currently only close the conditional and close...
I had a user share some code with me to at least get this working on windows , it uses user32.dll. obviously this is just a partial fix as it cant...
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Bump Please somebody at Unity Fix this , 10 years of the same bug - not present in any other gaming software. Threads created , bug reports with...
Hi All so I discovered some odd behaviour with the emission inspector: Start of by setting a color , r =1,g=0.5,b=0.5 , intensity zero. Now...
bump , I discovered that it you clear the player prefs on application quit then you dont have the issue with this mentioned above , so there is a...
2 years later... um..
wow i really tried to get to the bottom of this and no luck. all internals of the inputfield are correct , all references in the input inspector...
I didnt mess with the component internals ;) So here is my bizarre finding so far .. after much testing I can only assume that the broken fields...
mmm.. if i put a input field in the first level panel of my UI then it works in the build , so something in the hierarchy to these problematic...
I cant think what options only pertain to the editor? As mentioned it works properly in the editor, only doesnt work in the actual standalone....
TMP 1.2.4 unity 2018.2.2f1 bulid settings x84_64 .net 4.x Windows 10 64 bit as the title says , input fields work in the editor but do not work...
While im at it, Display.displays.length always return 1 in the editor , only returns the proper length in the actual build. Unity 2018.2.2f1...
bump , hello Unity please respond , both of these are glaring bugs . the latter has in fact been a bug ever since you introduced multiple displays...
Thanks @Denisowator , aside from the great work from the HDRP guys, Over the years I've learnt that saturation is the biggest pitfall to many...
Hi All So as the title says changing window mode in the player settings and re publish is not respected , I have read the settings are in the...
Another Sim im busy working on, the table is named Junkyard" : [ATTACH] Trying out the new HDRP of unity 2018.2. Still a WIP but you can see...