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I've encountered a very strange glitch, which would be really nice to find the cause of. When I add the RenderToCubemap script from the Unity...
I do have a workaround, but it force-disconnects me every time I quit and then will not allow reconnecting... I'll rig up a simplified test...
There's a chance than PN's load level is used elsewhere following the convertor tool's work on the project, but I doubt it - I've checked most of...
Hi, I'm trying to use Application.LoadLevel() to get back to a lobby scene in a project, from the game scene. It is called in OnLeftRoom and is...
Ok, thanks. I suspected as much. :)
Hello! Just a simple question, but I couldn't find an answer anywhere. Just using Unity's builtin system for networking, I call...
Ok... it worked... mostly. I can't seem to open the setup window and I can't transfer the "PhotonServerSettings" file in "Photon Unity...
Is there any way I can get my hands on an older PUN package? I'd really like to get it working in Unity 3.4 (for widget compatibility... which was...
Ahhh ok, I get it now. Thank you!
I'm still getting problems. If I use the propsToListInLobby String[], I get the same issues as when I use the Hashtable... i.e. the information...
Ok, thanks for clearing that up. And thanks for the warning! :D
<duplicate post, sorry>
Ah, ok. I thought I needed to send the data in the hashtable :roll: thanks! And it's not set at runtime. I set the viewID to 999 from the Scene...
Hi, first of all, I apologise if this is in the wrong section. I'm not sure if I'm declaring things incorrectly or Photon's causing issues. I'm...
The whole project has been created in 4. No backup to revert to. :/
Yeah, I spotted that. I was just wondering if anyone had a secret solution, but I'm guessing not. So, is it possible to downgrade the project to...
Hi, I've got a bit of a problem. All my development has been done in the latest versions of Unity (4.1+). Having recently moved from Unity 2.6,...
ok! Thanks for that, I'll try it asap. Edit : Thanks for all your help, it's working now! :D
Thanks, at least now I know what's gone wrong... I'm just not entirely sure of how to fix it. I'm using PhotonNetwork.CreateRoom to create a...
Thanks for your help. I do create / connect to a room before sending the RPC, at least I thought I did... I'll check that.