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Json.net is one of the best serializerd in c# world. There is a version for unity also on the asset store
Hi Victor, I was wondering: 1. Does this asset support WebGL? 2. When playing the demo I noticed I can see my feet. Is your implementation a...
I happen to stumbled across to this thread after reading the UFPS 1.5.1 release notes. Relieved to know that I will have the option to upgrade...
I've sent in a minor PR :) On top of my head, 2 nice-to-have features would be: integration with Facebook SDK (free plugin), and Zenject (open...
Nice one. There does seem to be a lack of quality frameworks in the game dev world, as opposed to the web dev world where there are frameworks...
I found another socket io C# implementation: https://github.com/Quobject/SocketIoClientDotNet which is a direct port from the javascript client...
There is also a Unity3d SocketIO library from NetEase folks: https://github.com/NetEase/UnitySocketIO, may be worth a try.
I stumbled across this thread also looking for websocket library for WebGL. I'll give jonas' library a try. I also managed to find a Unity3d...
I also got exactly the same issue as @jbooth using beta18 on my MacBook Pro. Just to confirm I don't have /proc directory and the level I'm...
Azure Mobile Service uses SQL db by default, so most game dev may prefer to use a NoSQql db for unsturctured data support. They have recently...
Hi @yung big fan of your work. Bought the ac parkour when it first came out and definitely I think it's worth the price increase. My question...
The different iOS control schemes in Penelope tutorial should be a good place to start
This is pretty cool, nice work.
Ah yes, good point. I automatically assumed P2P was assigning one player to be the server, but now that you mention it, I have heard of cases...
Been following this thread for a while and super glad you guys are finally releasing this on the Asset Store. Will buy within a heart beat when...
What you are asking for sounds like a Peer to Peer architecture where the players themselves host the game. Photon is not P2P, and it doesn't...
I've tested this out and verified Asia consistently returns the lowest ping for me. Which makes sense since Singapore is closer. I'm more clear...
Thanks Tobias, I got my 100cc last week. Have been playing around with PUN+ on iOs and loving it, even works in 3G mode :D. Some further questions...
I have tested out PUN+ with a out of the box scene (Synchronization Demo) on iOs, no code changes. I can confirm networking is working for iOs...
Hi Tobias, I bought the PUN+ package and sent a mail to developer@exitgames.com with my invoice requesting for the 100cc upgrade (as indicated in...