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I believe its supposed to be about 1gb. Try redownloading the installer and trying again.
1) Using code tags makes it much easier to read your code. 2) It helps if you post the line where the error is occurring. Unity's error will give...
Look at TonyLi's second and third corrections. Taking care of those should fix most if not all of your errors.
You either have to look through your GameObjects and find which ones having the missing components on them or continue to ignore the warnings.
The brush is a square because you have reduced the brush size to one. When you actually paint the texture, it will blend smoothly with the other...
I don't see the assets folder in my MonoDevelop either. Most likely your book is using a slightly older version of Unity than you are. As long as...
Use Mathf.Abs() to get the magnitudes of your velocities. speedX = Mathf.Abs(rigidbody.velocity.x);
If I understand you correctly, you want to take one object and split into multiple objects, right? To do this, go into edit mode, select the part...
I don't think that you can or need to declare that Dead is a boolean and initialize its value. Try: var Dead = false;
PR is defined only in the Update function. If you wish to use it in other functions, put var PR outside of the functions, with the rest of your...
Those are all the right steps. Check the bone tab and make sure that the deform box is checked.
The home page for Unity's documentation is http://unity3d.com/learn/documentation. The page for Trail Renderers is...
Yup. That will pick a random Clip to play from your array.
No problem. :) You're going to need to use sounds.length - 1, or you will get an error.
If you have an AudioSource called audio and an array of AudioClips called sounds, audio.PlayOneShot(Random.Range(0, sounds.length);
Unity has an ambient lighting setting. You can find it at Edit->Render Settings->Ambient Light. This will be a color picker. If you want to have a...
Try saving your images as .psd . I'm not sure if that will fix anything, but it works for me.
At the top of the store page, under Select Your Unity Version, there is a line that reads "Already have Unity? Then you must click here to upgrade...
The only simple way I can think of to make sure that each wall gets a different texture would be to have a controller object assign a texture to...
That looks really great. What program did you use to record this?