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Just posted this on our blog: http://blogs.unity3d.com/2012/03/28/unity-flash-update/ Bye, Lucas
@SevenBits, flash publishing is still in preview mode. Feel free to use it. It will eventually be a seperate license (no info yet on pricing,...
It will get better and better in the coming months. When we feel confident enough to put the "1.0" sticker on it is hard to tell, but should be...
The .Copy() calls are indeed to perserve "value type semantics". Right now, we are quite conservative, and call .Copy() even if we could analyze...
I think it was not yet implemented in the public preview build. You can use this instead: #if UNITY_FLASH //somethingsomething #endif
just fyi, there is no technical reason we couldn't make unity target html5. sure html5 is still lacking in several areas, but over time it will...
we are working with kongragate and others to make sure unity generated flash content will work well on their sites. stay tuned.
you'll need to hold your breath for that, both our exporter, and that flash player are still in beta.
Just for the record, as people have been mentioning a specific pricepoint in this thread, no pricing information has been announced at this...
@noisecrime, some webtech, or, you know.... unity :)
In theory a flash file should play the same everywhere. In practice bugs exists, and some bugs only happens on some platform/browers. So far...
Hi cannon, could you be so kind to file a bug with a reproducable project for this? I can't get this to happen over here. thanks!
whatever you feel delivers the best experience
try float.Parse("123");
There are some cases where our error reporting fails horribly. When you see "PlayerLoop entered recursively", what it means is that the frame...
We judge the entire experience. We won't be judging on purposely super low end hardware. but if your content runs at 2fps on a decent machine,...
screenies from the content as it looks in flash please.
"debug" like this: http://unity3d.com/unity/preview/faq.html#sec2-q4 GUIText is horribly slow if you set the fontsize to anythign other than 0.
This will work in the next build. Until then, I suggest trying to see if List<T>'s sort actually works for your case, and if that doesn't work,...
I'm not aware of any laws in any country that would prevent you from doing so :)