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HI Prime31 i am having an issue that I am trying to solve I am using UIButton for a button then I am using a UISprite to add a highlight over the...
hi all in case anyone else is having a similar problem it was because I am a noob and was trying to call it in an awake function >< lol put it in...
HI I am hopping you can help me i am setting up a UI where there will be multiple UISprites set up and it works great for the first 6 things i use...
Hi I could be barking up the wrong tree here but i know when i use wait for seconds in c# when ever i call the function i have to use...
Hi all i was wondering i am making a multiplayer Game and i have multiple of a same named object ie GenericPickUP and after it is picked up on one...
HI First up hats of to you guys at prime 31 for developing some really awesome plugins :D. now i got the iad plugin from you and worked fine in...
Hey guys, I am trying to serialise an object for a network game so I can send it as a string. I wrote some code to do this and test that it can...
hi all i was wondering if there is a solution or work around for serialization of an object or struct. i tried a few ways but get a error...
hi i am trying to Serialize a game object using code as follows [Serializable()] public class TestNetworkPack { const int RotationSize...
HI all i was wondering how to optimize this problem, i have a game where there will be multiply objects to keep track of at the moment i have 2...
hi laurie its localy to the player object only i only want to change gravity for the one object not all of the objects globally and no its just...
hi i want to rotate the player char by 180 degrees and change the gravity of it as well ( as in when i rotate it it turns 180 degrees the gravity...
Yeah thanks jessie will use that approch seams a lot better then what i was thinking using realtive force :D thanks mate
yeah sorry using a ridgid body
i need to attract a player object to certain object was thinking of using constant force but was wondering if there was a better way if so i am...