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I'm really looking forward to seeing this available!
Can anyone recommend a tool or process to create appealing planet texture maps in appropriate projections to use with this kit?
Not sure if this has been posted before, I've been using it the last few days and I really like it. You can define many "layers" of stars,...
Well, I really like how you do the gas clouds in the top down view. I like the switch from top down view into "fight mode". Also, the ship...
I'd love to see the code for how you did some of this.
Is it possible to access the ProceduralMaterial for a single material instance (i.e to make objects using same source substance look different...
I bought this and am really pleased with it. I've barely scratched the surface of what's possible and am already having much better results than I...
Awesome, found it. Thanks psyfreak.
I've downloaded the eval and while I've had a few issues it has been great so far working through the tutorials. I haven't the faintest idea how...
Thanks for the pointers andeee
I have painted myself into a corner and need help getting out. I have a two camera setup, with the "main" camera rendering at depth 1 and a "UI"...
If you are using c# then you can use Array.Sort method and give it a 'Comparer' function that returns a random number between -1 and +1, this...
I've just realised that it's possible to modify the settings used for a LensFlare component. I am thoroughly ashamed of myself.
Great, thanks garyhaus. I'll try it out.
You could give this script from the wiki a go. DontGoThroughThings
I'm trying to create a strip of "fake" lights (a bit like landing lights on an airstrip I guess) where one light at a time is "brighter" than the...
Ok, Just testing this out with a simple plane, (100x100 vertex). That works, however, it looks quite "pixelated". Would that be purely from...
Thanks Jessy, I'll look into how to use vertex colors. I think I saw a post about them earlier, I'll search it out.
What I am trying to achieve is a blend between a "map" texture and the main texture based on "explored" areas the player has been (updating as...