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Here was something I posted some time ago, should be helpful. Unity does commit to units by default, but it doesn't shoehorn you in, because the...
UPDATE: The EXC_BAD_ACCESS error was caused by the first audio render callback being called before objects referenced by it were created. I've...
Sorry, my point is that the low level audio code I've setup, if initialized after Unity starts up, doesn't get the buffer durations I request....
I'm working on a low-latency audio processing application in unity. We've got our own audio unit initialized using sample code from Apple, though...
First thing I'd check is to see if the texture in question was imported as "Clamp" instead of "Repeat", other than that I've not enough information.
You might be using the wrong function. The OnLevelWasLoaded callback is called after the level succesfully loads. If you need to watch the...
My guess would be, "When using the reliable compressed transmission method, how much can a value be out by before it's considered different (and...
Just playing around with the physics engine, trying to work out the relationships between the various components, and I manged to work out a...
Armed with a better understanding of what's going on, I was able to find some forum threads that answer most of the questions I had. As I...
I've been working on some tool development for a project in Unity, and have so far been very impressed with the flexibility that ScriptableObject,...
Unity's default master server is not meant for production use, and doesn't carry any guarantees of uptime. Sooner or later you'll probably need to...
I haven't heard anything yet. It may be possible to improve the connection tester by modifying the server side program, but I haven't had the time...
We're getting consistent bug reports along these lines as well. I've even sent some of the affected people to the island demo page and they can...
Sorry, completely forgot to post the code for this. string GetMountPath() { string str = ""; Transform cur = transform.parent;...
The folks at Overinteractive posted about offering those services for free. Not sure if it's for testing or production though, check for posts by...
In C# it's capital L length. Just one of those quirks.
I've done this, but I'm at home right now. I'll post some snippets once I'm at the office, couple hours from now.
The first parameter in C# is an 'ref' parameter, so it needs that keyword. try BitStream.Serialize( ref pos, 0.00001f ); edit: Ninja'd
The port that needs to be open is entirely up to you. When you call Network.InitializeServer( hosts, port ), then 'port', is the one that...
So here's what I've been able to learn through experimentation, but I need some help to fill in the holes. 1) The connection tester does not...