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So changing the blend distance to 0 or close to 0 fixes the inaccuracy issue, but the new issue is, why is it disabled? The player is set to use...
I just remembered seeing a new "Deferred Reflections" shader override in the graphics options, so I downloaded the shader source for 5.2 to see if...
[IMG] You can see the inaccuracy of the reflection of the door here, as well as the bounds of the box projection in the editor window above. I've...
Same here, x86. I downgraded to the release version of 5.1 since it'll at least build and run if I disable VR, so I can't test 64-bit. Having to...
OSX standalones built with 5.1.2p3 seem to always crash on startup. I created an empty project and built it to test this, and tried many different...
I updated to 5.1.2p3, which did fix the huge Windows issues, but the standalone still crashes on OSX immediately. I'm going to upgrade my OSX...
I just tried this with a brand new project and an otherwise brand new scene. For those interested in seeing the cursor script, it's below. It...
[MEDIA] This video shows a test scene with only a cursor built with VR support disabled, then with VR support enabled. Fraps added additional lag...
Thanks. My plan is to make a shader in shader forge with a mask. If I can't find a way to do this dynamic wetness, I'll find a way to fake it.
I don't have a wetness shader. I'm on vacation and can't currently make one. The concept is pretty simple, though. I want to generate an image to...
Can you manipulate a texture through a shader? If so, that would be the easiest. The texture would need to be saved for later so it can be used to...
I was wondering how one might dynamically generate a texture to control the wetness of a rigged mesh, where white is wet and black is dry. What...
Thanks, that helps. How would I get this info into a full screen shader? The code you linked is a vertex shader, right? Would I need a full screen...
Hey! I'm trying to make a full screen shader that will draw a pre-rendered background into the scene using a depth texture stored in the alpha...
Hey, in my games I use GUIText a lot for certain GUI elements, and I exported the font texture Unity generates so I could customize the fonts. For...
Most of the characters in my next project will have 4 legs, so this is good news. I thought I'd have to continue doing animation the old way.
Something I've gotten very used to when enabling and disabling objects in Unity was the ability to enable or disable their children as well...
Hey, after upgrading to Unity Pro, a lot of shaders aren't compiling. Precompiled shaders still seem to work, but I can't compile new ones that...
I just realized, this should probably have been posted in support. Can somebody move this?
It's in there.