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Just ran into this issue as well, would be great to get it resolved. @Rene-Damm
I'm running into similar issues as above with the Application.Reload taking forever to the point I kill the executable via task manager. Any...
Unity has a predefined set of assemblies and wipes any new ones as you mentioned. Here is an blog about what's going on....
As suggested by tibiass, the best method would be to have a MazeGenerator on clients which use the same random seed value (int value).
This may help http://whydoidoit.com/unityserializer/ https://www.assetstore.unity3d.com/#/content/3675
Very exciting news!
It's hard to work out without seeing the entire code, as you have left out some important parts. Also it is recommended that you use Destroy...
Thanks, it seems to have fixed itself in 4.3.1 I was running the latest version of unity at the time though, when I did have the issue.
Anyone else have the issue of clicking a message in Unity console no longer directing them to the line in the script?
Thanks for the discussion. Let say you also have buildings that can be selected as well, would you use OnSelected event for both then have the...
In the example of the network message, the message is just a simple data class which doesn't actually perform any logic. Also something you...
Another way to word the question would be how is a good way to pass around a lot of different object types all under one object then act on them...
What about if you just wanted the data? e.g. position and units. You may not even need any field or method it contains, you just want to do...
I think my question may have been slightly misunderstood, it wasn't anything to do with interfaces as in the code example you can easily change...
It is common in games to have a lot of classes with both shared and specific implementations, sometimes you want to run specific logic if it is of...
I recently upgrade from Unity 4.01 to the latest 4.2.1. In unity 4.0.1 all my particle effects were implemented and working nicely, after...
Floats are going to be your big issue, but in order to test for deterministic behaviour you will need to try it out on different hardware and...
It would still be fairly easy for someone to just decompile the code, skip the section which your client checks if its a banned copy. As...
I am quite keen on this, I've used most of the JSON solutions - but they all seem to have their quirks and issues. I'll certainly be following...
It's a terrible design idea! Please slap him for me ;) (joking! - no physical violence please!) What on earth could be the reason for having them...