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Yep, tested on my iPhone 7 running iOS 10.3.2 without any issues!
Yes it is, if you're having any issues please feel free to contact me anytime!
Yes, same here, I'm from Italy as well.
Same problem here when I build to Android, never on iOS. Result is that I have random black sprites here and there..
You're actually right, I figured it out later that I was mistaken. So bug is still there, my workaround was to disable Unity Ads from the services...
It's fixed in the latest patch: 5.2.1 p2
Yes I can confirm that and thanks nafonso for the catch, it saved me a lot of headaches :)
Hello everybody, we're happy to announce that we just released TouchID for iOS on the Asset Store! With this plugin you can take advantage of the...
Hello Uniters! Here at Chestnut Games we are proud to announce our third game released for iOS and Android devices, Memhurry, a time based memory...
Sorry for the late reply, I just missed all your posts guys, but FYI the problem was in the pixel perfect checkbox on the Canvas component. That...
I've been actually digging more into the profiler and I found out that using SetActive() on a gameObject that has several UI elements as children...
Hi, I have a list made with a ScrollRect and about 30 items inside, each of which is a Panel with a couple of images and texts, all done using the...
Webkit for iOS is the all-in-one solution to create native iOS WebViews in your games. With Webkit integrating a WebView in your game will be as...
Thanks we will, the first update is coming out already by the end of the next week, with new content, bug fixing and some other minor changes to...
Thanks Metabble! :D It took around 5 months if we take out of the development time anything that has to do with marketing and PR. Level design...
Hey everybody :) My name is Marco Rapino and I'm a former Lead Programmer of Rovio Entertainment Ltd. I led the development of two of the...
Maybe upgrade prices and GUI system could have been better, I don't deny that, but otherwise there are massive improvements overall. If they...
Edit: my bad, I figured out the crash as soon as I posted, not really related to GC, sorry :)
If the debugger pauses most likely is EXC_BAD_ACCESS error. Are you running on debug or release mode?
It works! I think actually the wct.width and wct.height did the trick :) I refactored the initialization part since a while(1) loop is a bit risky...