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Instead of having the AttachPoint as a child of the MissionScroll, make the AttachPoint a child of LeftHand Controller. Will make it easier 'cause...
You already have the direction to look toward so you can easily make use of Quaternion.LookRotation() to create a rotation for your character:...
Since you're checking if the character is grounded all the time I guess that could be a problem in case you start jumping but before any vertical...
Environment I'm working on for my current project :) [IMG]
There are a bazillion of articles on the internet concerning level design that I recommend you to have a look at, since alot of the level design...
I've not stayed up to date here on the forums so pardon my late reply but I'm interested in helping. I've only done some smaller fps-prototypes,...
Felt nostalgic a few Days ago as the old Rainbow Six games came to mind, I really miss the planning-phase of those games so I decided to make a...
Haven't tried myself but I assume that your cubes are assigned unity's default material with it's default shader which is probably what cause the...
The line in posted will fix the issue of your objects beeing positioned at the same Place, if you wonder about what I added to my post though I...
Are you sure that you are only creating one single cube, and not correct amount of cubes but they all end up at the same position? Try adding...
I think what keeps me motivated is that I'm doing it purely as a hobby, I'm nearly finished with my first game but as far as I can recall I began...
Wouldn't it be easier to just add a modifier that determine the current max-xp value? Something like: private const float XP_MODIFIER = .33f;...
1) GameObject will always have the same ID, does not matter if it is disabled or enabled, any reference to it in other scripts won't change by...
I'm psyched for System Shock, :) My guess is that I won't find it even close as fun as Shock 1 and 2 were, but I'm weak when it comes to sci-fi...
I have many scenes in my game with bazillions of audio sources but haven't seen much impact on performance, but in the end it probably depend alot...
Been working on some new monsters this week. :) [IMG] [IMG] [IMG]
Nice work! ^^ *Gets a random Gameboy-game flashback*
Some methods that are quite common (Or atleast I think they're common... I'm no expert but just things that I'vecome to think about by playing...
I won't give you a name for your title but nothing could be as tactical as tactical segway platoons, so that's a feature you should make sure to...
https://unity3d.com/get-unity/download/archive?_ga=2.254972808.149317623.1500760866-1722843464.1465488750 I gave it another try now and it seem...