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I'm using control input that is the X touch position, relative to the width of the screen. But on iOS retina GestureTouch.ScreenX is in points,...
That happens when you update Unity to a new point release without renaming the Applications/Unity folder to another name like Unity_4_2. And, your...
I got shadows working with a bump mapped texture on iPhone5 by taking the Bumped Diffuse shader source code and adding #pragma fullforwardshadows...
Making a simple 2D flying game. Rigidbody2D.AddForce( thrust ) seems to add half as much force on iOS retina device compared to the editor? Anyone...
Same problem here :-( https://devforums.apple.com/message/951935#951935 If its true that you can't test 'pending developer release' with a...
This problem is not fixed. I just updated my repro project for this bug to Unity 4.3 and its still there (with iOS 7.0.4). I filed this as Unity...
Does this use Unity 4 dynamic font rendering on iOS? Can it work with Japanese, Korean, Chineese, etc?
For iOS7 icon sizes, but using Xcode 4, just make your info.plist look something like this: [attach] You don't have to have all those sizes, but...
By 'UIKit UIViews' I mean native Apple iOS GUI stuff. In fact, even if you never use them yourself, any third party plugins you use for ads etc...
Do you have UIKit overlay views? Or has the process used UIViews before opening the unity GL view? Does it make a difference if you set unity back...
We use native iOS push notifications with Unity no problem. We use Pushwoosh and we have our own handlers for custom url schemes. We push...
If you are cost conscious, I'd skip Urban Airship and look at Pushwoosh.
Dreamora - The slow down happens for several seconds AFTER the UIView overlay has been REMOVED from the view heirachy. And only some times. And...
I have traced this problem to: GlesHelper.mm [a unity objc-c file] void PreparePresentRenderingSurface(UnityRenderingSurface* surface,...
See also my thread iOS7 FPS slow down in Device.Present, unity 4.2.1...
You use UIView overlays? Try minimzing the blend area, don't do any full screen overlays. Also check UIAnimations. Removing some seemed to help us...
More clues... if we make our scoreboard overlay smaller, ie use fewer tiles, the problem is alleviated. This is with the scoreboard REMOVED from...
More clues... Device.present toggles between fast and slow by itself while game is running but nothing is happening. Compiling with iOS7 SDK...
We have a problem on iOS7 Unity 4.2.1f4 where FPS drops below 60fps at seemingly arbitrary times, and then goes back to 60fps, and then back to...