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I haven't tried with the most recent version of Unity (PreFetch might work with domain names now), but what does work if you have a domain name is...
I haven't used Lidgren myself. When we were first fixing ElectroServer5 so that it would work with Unity (a few years ago), I remember setting up...
Are you using the PreFetch line in your client code? #if UNITY_WEBPLAYER...
The policy test will break your build if it's not a web player build. In my experience, if I have the build set to web player and I'm running...
Try changing your IF to "#if UNITY_WEBPLAYER". The Prefetch line should only be used for webplayer - it will give you an error with any other...
I use this type of IF in my .cs class and it works for editor, webplayer, and non-webplayer builds: #if UNITY_WEBPLAYER...
I haven't tried to do this myself, however in my experience with a local server on my desktop and a native Android app I had to use my global IP...
For a game such as Monopoly I would think that a 3D version of it would be interesting. Turn the 2D square tiles into diamonds and show the board...
I did a 2D Unity Reversi recently. It can be done. edit: if you want to use my Reversi as an example, it's included in ElectroServer 5.3.3 as a...
I used a 3rd person camera for the multiplayer avatar chat example I did, using ElectroServer. Odds are good that you can use the way I did it to...
I haven't used seeded random numbers with Unity yet. I have used them with AS3 clients and they work like this: 1. Somebody generates the seed...
If you have an authoritative server, it's simple: the server generates the map (randomly) and saves the message that it sends to the clients when...
Yes it is possible. I don't know how to do it using Unity's built in networking, however one of the free examples that comes with ElectroServer 5...
I know how to do this using ElectroServer with Unity clients. See the Reversi example (source code here) which comes with ElectroServer. Are...
Another option to at least consider is middleware such as ElectroServer or SmartFox. ElectroServer now has a Unity example of Reversi, which is a...
What's the third parameter? I use this when I hit ElectroServer and it works just fine, although I never examine the value it returns:...
Is your 0.1 second for pathfinding just the time it takes for the server to calculate the path, or does it include the round trip from the client...
My own experience with ElectroServer, which is an authoritative server: adding more processors (or cores) will invariably increase performance of...
I'm surprised that your faculty advisor let you choose an MMO for your project. I used to be college professor, and it was definitely my job to...
You might want to look at the free examples that come with ElectroServer. I assume that SFS has similar examples, but haven't looked at it...