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I updated to 1.4.4 and that did not affect the issue. I duplicated the TMP object, removed the manually added Localize String Event component,...
I've created an empty scene, added a TextMeshPro object, and put a Localize String Event component on it. I linked the Update String to be the...
AutoAim and WeaponAim just point the weapon towards the target. It doesn't update the projectile's direction mid flight. For a tracking bullet...
I was looking at this as an option yesterday and couldn't get the example working. The example script is missing all the using statements and I...
CSV tables do not seem to have a field for whether or not the entry is smart. After building a text database in an external application and...
On windows, you can right-click on the Unity icon in the task bar to get a list of recently opened scenes. This is super useful for bouncing back...
I've got the multiple passes working. One with clipping, one with transparency. But as soon as I add the transparent portion, the opaque section...
I've been wrestling with the issue of transparency and depth of field. I need lit solid FX that also have a glow. [ATTACH] - If I use cutout, I...
I'm trying to do some fancy 2D raycasting in a cone to find the closest point that has a world normal within X degrees of world down. Currently...
I'm trying to create complex camera bounds with Cinemachine using Cinemachine Confiner in 2D mode and a Polygon2D collider. These bounds have...
[resolved]
Problem resolved. I wrote a subclass of swim that pushes the character upward until the midpoint of the character's bounds is above the water...
I'd like to create water where the character floats at the surface rather than sinking down. Any recommendations for how to set this up with...
I'm working on adding a Wall Walking character ability so that players or AI can walk along walls. This new ability uses the CharacterGravity...
Is there a version of Unity 4.5.2 available with the PSM option enabled?
I'm receiving this same message after upgrading to Unity 4.3.3 and trying to profile an ios build. It was working on 4.2.
I'm trying to perform some Perforce operations from within editor scripts. I can check out and revert files, but I can't get any changelist...
After buying a copy of UnityLock, I re-wrote a considerable amount of it to change the interface a bit and also allow locking to persist through...
It looks like prefab editing breaks the lock. 1) Make a prefab 2) Place an instance of the prefab in a scene 3) Lock the prefab instance 4)...
The good news is that I managed to get it working. Thanks aubergine. The bad news is that objects with this shader are rendering with two draw...