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It looks really amazing. I'm wondering if you need to be, or have already been, considering the copyright of UNION Agency - Science Press, Plzen,...
Awesome stuff. I wanna see monster in action! =D
I never bothered to figure out precisely why the seams appear like that. I'm guessing its an issue with mesh normals. The code uses a Unity...
[IMG] Many have asked for the code - so HERE it is. Try a build of what you get HERE fixing link Few Instructions: The package extracts to a...
I've been having a lil trouble getting nested math expressions parsed in the gui-script compiler. I'm thinking of giving up on that. Once I'm past...
I'd like to showcase my easy-to-use Unity GUI editor. The basic requirements for any in-game GUI is to be able to move some images around,...
You can definitely have results like in the video. I was attempting this when making shadow mapping for this lighting sys. At the time I had an...
There is no extra or hidden geometry to create planar lighting. And no cookie texture needed. Cookies can be applied like on a spot light for...
The terrain shader selects a texture based on terrain height. There are eight textures per terrain,: Sand( horizontal ), Grass(...
No worries =) If its possible to read the U3 screen-space shadow buffer from an image effect then u can blur it more.You would have to sample the...
Over the past three months I created a deferred lighting system for Unity 2.6 using the depth reconstruction technique. Implementing the new...
This terrain generator creates a random terrain based on a seed value. The landscape stretches into infinity as it keep creating more terrain in...
Here is a small update on the terrain generator. I've added terrain textures. The textures are selected by temperature paramaters generated for...
Skinned instancing is an extension of regular instancing. It renders each character using hardware palette skinning. Instead of using the standard...
I created a deferred renderer in 2.6.1 using position reconstruction from depth. I've previously toyed with AA using various techniques - from...
Thanks for porting the NFAA. I made changes for it to run on Unity 2.6.1. Also removed the debug function in the shader which decreased the...
Tried the windows version too. Great atmosphere. The parallax effect on the obelisk is really cool. I found a coin in the game!!!1
The entire terrain is built from about 120 planes. The player is centered in this grid so u see some 40-50% of them at any time. When the player...
Step 2 of the terrain engine. http://www.youtube.com/watch?v=Dah7XC8JWXA&fmt=18 I've sat for 22 hours updating the engine with textures, sky...