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Just in case, i've post a small thread about that if anyone is still interested :...
Hi, I was looking for some way to have a conditional resources build pipeline and i found this post :...
We are currently integrating Steamworks for our game Transcripted and even if achievements were displayed in unity editor mode, when in fullscreen...
Did you verify you had "enable Steam community" checked in the properties of the game in the Steam Client (the checkbox was unchecked by default...
I need to integrate the activation system of our publisher in our unity project. It's an home made tool which requires presence of some...
Here comes the first "newbie friendly feature" : the shield ! You'll now have to deal with bullets in a slightly different way. The hitbox of...
Damn, we failed our "one week, one update" challenge... At least here is a new "not so essential, so absolutely indispensable" feature ! ^^...
Hi, I've just experienced the same issue, and i found UNITY_MATRIX_P is a zero matrix with D3D but works fine with OpenGL ( i've reported the...
sccrstud92 give you the solution ^^ do public LifeScript lifeScirpt; instead of public Component lifeScirpt; You don't need to cast the...
Everything depends on how your game is balanced, but if your game is rather procedural, you may think about some of your values indexed on the...
to do something on click you just have to do : if ( GUILayout.Button(new GUIContent("Play Game", "Button1") ) { Debug.Log("Play has been...
GUI Elements coord are in Screen Coord, so what you seems to want is this : using UnityEngine; public class SimpleButton : MonoBehaviour {...
Sure the problem was in declaration not in cast (sorry) but thanks for your reply ;) About casting, for reference type (or nullable type) you can...
You don't have anything to do to pretect your content : source : http://unity3d.com/support/documentation/ScriptReference/WWW.html
When you call GameObject.GetComponent method in C# you must cast the result, see bellow : public GameObject playerObject; public Component...
of course, the maximum value is 100%. Though in reality the tight corridor will seem more illuminated than a room with the same size as the light...
- Approximate the sphere of your light with a cube ( for an omni light ) - Calculate the volume of this cube that is included inside the box of...
Technically, wherever your light is you'll have the same amount of light in a room. Now if you want to know how much light reach a given point in...
I've create a monodevelop solution with "Assets > Sync Monodevelop Project" Everything is going well except Unity frequently override the...
New tests again : Monodevelop bundled with unity with "mono soft debugger support for unity" addin disabled => compilation works Monodevelop 2.4...