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Just wanted to come here and say while I was wading through Space simulation related assets to make the project I am working on a little bit...
Oh I've run into this, each child needs the convert and inject game object, but the parent if you do not require a reference to it, does not, yhis...
Yea I second that, having been working with ECS since November I can tell you I still can't explain HOW you do stuff. I would just wait until the...
You can always use the ConvertToEntity component and set it's Conversion Mode to "Convert and Inject Game Object", that way you maintain a...
I need to say that I would at least like to see a specified price tag posted here in the thread myself. As an indie I can't afford the price out...
The third person capabilities are all going to be for 3rd parties (other players) and reflections, there are mirrors and such in my game. I am...
So I should be fine with just linking the current HeroCam code to UFPS (obviously more complicated) sweet.
I have been looking at this and it looks phenomenal, is there a way you can use this with a different camera? I have UFPS Camera, already...
Sold, I don't get $$ for another 8 days but this is exactly what I have ALWAYS wanted to do with my dream game. I can finally be proud of my...
Hello Dr.B, I have taken great interest in this asset since I learned of it's existence, and this does seem to be THE asset for what I want to...
Well bens, in regard to taking meshes and voxelizing them, could you not take a voxel structure like a large cube, and jam the mesh inside of it,...
bens1984 please implement this and I will purchase your product, I'll even flog it to others. Currently the only real option for transvoxel is to...
Hello there, I am quite interested in the features that unistorm provides, however I have a question to pose. I am creating a game that has...
I figured out the problem, stupidly there was a virtual controller installed that I had forgotten about, Uninstalled it and everything is gold again
Using any of the default, as well as any of my custom character controllers, whenever I start a scene the controller automatically moves forward...
fholm, great work on the project...I haven't been on IRC or on the forum in forever so I haven't been able to keep up with what has been going on...