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Thank you for the tips, crew! I got sidetracked the last couple of days workng on a demo but will be back on this shortly. Looking forward to it...
Thanks to folks being so helpful here I've managed to sort out what I needed with Rpc's and re-parenting, etc. When moving onto NetworkVariables...
Thank you for the reply! Unforutnately that didn't take care of it but what DID take care of it was re-doing the read/write permissions on the...
I'm using Unity 2022.3.21f1 and our client needs our Android build to use API level 28. When I set it to that and try to build I'm getting this...
Well...if not using parenting is the way to go I'm happy to change things around. It's not really necessary for the project it's just the way I...
Ahhh thank you the SpawnManager was the bit I was going to ask about. Makes sense that the ID's are shared across Client/Server but I was...
Ahhhh...so the NetworkObjectID is the same for both client and server? Actually I just answered my own question by opening up the project...
So I understand the basic idea of the Player prefab being on the NetworkManager, and using Client Authoritative code that the Host moves it's...
Ok thank you, I was actually leaning towards RPC's since this doesn't happen very often. I'll look into using NetworkVariables for something else...
OK I fixed the issue on my other project. The issue was that the project had been archived and wasn't in the active list. Once I un-archived it...
I was following the tutorials offered at start up and when following them I came across this error, which prevented me from playing the game. I...
I'm working on my first multiplayer game, which is a board game called Shobu where players take turns moving pieces on the board like Checkers or...
Ok this is really weird but maybe it'll help people. I was about to start going through your list of things to check when I decided to get rid of...
Thank you so much for the reply! This is a ton of great info I'm definitely going to save for future reference. I'll get on it and let ya know...
So this is a new one to me. I'm using VSCode and have been using it for a long time but for some reason today I'm getting strange behavior....
It is a drag if you're looking for a specific asset, but if you just need something to work with another option would be to go to the GameDev.tv's...
So I've followed the instructions on the Getting Started with UGS page where I created the project, linked it to the services via the Project...
Is there a way we can use it to simulate multi-touch? Having to make a build every time to test multi-touch functionality is honestly one of the...
Our application's implementation of auto-renewable subscriptions will be implemented not just on feature access, but giving the user a monthly...
So part of my control scheme is to call Input.ResetInputAxes() after the release of a certain button so that the value will instantly go to zero...