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Perfect, thank you! I was guessing that something related to the distance because VS_Grass and VS_Foliage variants are not involved in the issue.
Yes, I have ATG Wind Prefab in the scene and all is working at runtime. In build all grass/foliage are invisible. Just a minimal repro: - empty...
Hey larsbertram1, Is there a way to use ATG grass base or ATG foliage shader without terrain and grass manager? I would like to use the same...
Thank you, Luminance Threshold does something to mitigate shadow but not so much for objects you can see from the bottom. I understand it is a...
[ATTACH] Hey, it would be very useful to have caustics occluded by objects. Any advice? Thanks.
Hey elvismd, i just bought this asset and i would like to know if it is still supported/developed, thanks.
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It wasn't easy to optimize the whole scene to get a solid frame rate, but one of the first things was to use a static skybox. I captured the...
Hey Kreshi, thank you. I appreciate it. Some specs: - Unity 2020.3 - Standard Rendering pipeline - Unity Post Processing except for AO (Horizon...
Hey, Lux water is fantastic by default without special settings...I'm pretty sure I used (4 years ago) one of the included materials with a few...
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Hey, thanks! In my test Bakery is the best. Faster and more advanced than unity GPU lightmapper.
I'll check it out for sure...thanks!
Yes, more or less this is as you described. After that we got an high detailed mesh used to overlap the "new" more game friendly stones to the old...
Hey Kreshi, We took the coordinates of some points spread over the whole relief area with a topographic GPS and then used to georeference laser...
[MEDIA] First person game : Explore one of the greatest protohistoric megalithic monuments in the Western Europe, Sardinia (Italy) Highly...