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Hi @AliAkbar, why don't painted corridors that connect to rooms create doors?
In DungeonEditorHelper.cs
I noticed that paint mode painted cells are lost when changing scenes. Looking at the code it seems that the ToolData in DungeonModel is not being...
You could also insert items in normal arrays in the inspector using ctrl-D/cmd-D. It would be cool if this supports that too.
Hi, I'm not sure if this has been discussed before but how can I setup finger gesture tap gestures so that I won't receive a single tap event the...
Hi Nicholas Can the gesture class also contain normalized values of delta position, delta pinch/twist, independent of screen size?
Hi Jashan The positions of score flash text is not correct when I set the UIRoot to FixedSizeOnMobiles scaling style. This is reproducible in the...
Nicholas, thanks for helping to resolve the above issue I was having. I look forward to see the update soon. Also, congratulations on your c# release!
Hi, I PM you the link to my modified example project. I meant that when I selected a tree item, I was programmatically expanding the selected tree...
Hi, I am trying to expand one tree view item when I click on it and unexpand the other tree view items. But I am getting the following error...
Yes I have "if (gesture.touchCount==1)" in my script. I use one script with auto select switched on like the image manipulation example. I am not...
I have a tile map and a character. When the player taps on the character, I will show the tiles it can walk to. When the player taps on a tile,...
I did test the number of touches. It is actually possible depending on the way you lift two fingers off the screen (One after the other) to get...
In the TwoFinger example, I added On_SimpleTap to the Pinch script. On_SimpleTap fires at the end of a pinch gesture. I tested this on an iOS...
Falling back to Unity's built in method would be a great time saver for working on Android and iOS. When will this update be out?