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Hi All, Id like to change the color of the shadows produced by the standard workflow, Im comfortable with editing the cgincs etc , and ive...
hmm just to follow this up, i think its a problem with directx9, we had our project in dx9 mode for the build (and dx11 in the editor), So maybe...
I also get this error when trying to make build with just the default VHSPro demo scene Shader error in 'Hidden/postVHSPro_Second': unable to...
Hi, This is a great shader, and works fine in the IDE but when i try it in a build i get the magenta screen of death :( and the error WARNING:...
haha, Yep you are right, unity global fog has the same artefacts when running in forward path, but is fine in deferred.
hmm clip plane and shader edit didnt work. However, the camera was forward rendered, switching to deferred seems to have fixed it. Though i'm...
Hi, Im trying to use RTP on a terrain that is 2049x2049 heightmap res scaled to 4kx4k units. As soon as I add the terrain.cs scrip tot the unity...
Hi gang, I do a lot of procedural generation with Unity, and Ive made few things using roguelike maze generation translated into 3d. Theres a...
Yo Mike! Really Angelina should be writing a template for the game, rather than the actual game. Id make a set of storage classes to hold all the...
Hiya, I've done a lot of proc gen in unity so I might be able to help with a few tips. Id probably suggest splitting the process into two...
Um sorry for a blunt answer, but it just depends on how smart you can organise and program it. You can make everything procedurally generated if...
http://www.nullpointer.co.uk/content/in-ruins/ Long time lurker here, poking head above parapet to risk posting up a game experiment. I’ve...
Hey, this is a really neat little library! Im seriously thinking of using it for some projects, Ive got a couple of questions though. Theres a...
http://www.big-robot.com/2012/05/16/on-structuring-things-in-unity/ Probably nothing super relevent to most people here, but when i started on...
Heya guys, I wrote a long log post about this a while ago http://www.nullpointer.co.uk/content/procedural-planets/ you can also do it using a...
Ok, Ive set up a local host and appropriate client unity apps. They work fine over the local internal ip set (192. etc etc) But I cant get any...
Hi Chris, Great work with this package. Ive a few questions though. Is there a way to alter the horizon color? BY this i mean the color that...
Hey tony, Firstly, It looks great. How are you making the tunnels? I do a lot of procedural stuff myself so im intersted to know, It looks like...
Hi all, This project seems cool, and Im glad to see more people using voxel stuff. A few months ago i posted a demo of my own work....
Hi, As a project grows you often end up with extra texture files/ models etc that are no longer needed. But sometimes you dont want to delete...