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Yes, I'm aware that it's a pre-rendered video, but the effects look achievable in Unity though, was just wondering how to approach it
Hey guys! Not sure if this is the right place to post this, but after watching the Planetary Annihilation trailer, I can't help but wonder how to...
Hey guys! I tried using the planet shader from the unity wiki, but instead I got this : [IMG] I'm currently using unity free. Also, directional...
Very fun game, it's fun, it's addictive, and the visual style looks just great! Perfect little game to kill some spare time. Great job! Got a...
Hi, Can anyone explain to me why this isn't working as its supposed to be, in JS? function Start() { for (var child : Transform in...
Is there any alternatives besides adding them as children/parent of each other? I need to make their connections rock solid but without messing...
Hi, im trying to connect these series of cubes together as shown here : [IMG][/URL] The orange cube is fixed in its position, and all the...
The objects are actually sending multiple messages to its neighboring object separately, and with that huge amount of instances in the scene.. I...
Sorry, forgot to mention that I was more familiar with javascript, Tseng could you perhaps explain it in javascript? I am thinking of...
Hi, im a relatively new guy to scripting and programming, I've been trying to overcome a roadblock on my current project for a few days now, and I...
Yes, i'm looking for the completely round and plastickey shader, is there any ways to achieve this?
Hi, I'm looking for a phong shader to simulate plastic effects, but coudn't find anything useful. Is there a shader like this somewhere I missed?...
Nice game! :o Mind if I ask, how did you get the camera to stop following the player when it reaches the bound of the leve?
bump...really? anyone help me out..?
Hi, I used the switch weapons script from the FPS tutorial : var weapons : GameObject[]; static var autoFire : boolean; private var canKickback...
Twiik, can you upload the converted javascript package file?
Is there no other simpler ways that i can just make the object ignore the raycast?
Looks funky to me. The character that looks like a paper sticked kinda resembles the unity game Paper Moon.
Hi, im trying to make a turret script that detects players through raycasting. I got the raycast part working, but how do I make the raycast...
Gave me this error : Cannot convert 'UnityEngine.GameObject' to 'UnityEngine.Transform'.