A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Maybe I should have stated my problem before in case someone could use it, I eventually found the solution. I was copying arrays of Vertices and...
I haven't did any other research about the stencil buffer access, but last time I've checked it out with a Unity member it was not possible. It's...
I did create my own post here but unfortunately I haven't receive any reply.
It seems that Unity 3.3 fixes most of those problem and the MonoDevelop coming with it has been fixed.
The problem was that Unity adds "Other Linker Flags" to the Release mode settings. They were "-Wl, -S, -x" which strips everything from the...
Further note, in full debug mode I've been able to analyse the crash report and the Organizer do link my hexa code with my function calls...
Hello, I have a problem that is similar to that thread. Actually, not really but it is in the same context. I followed many Apple Tutorial in...
Greetings, I'm preparing our final build for Apple, so Ad-Hoc and Distribution. I want to "Generate Debug Symbols" when I build my project,...
You could actually install Unity 3.0 in another folder of your PC, then grab this MonoDevelop and put it back besides your 3.2 version. It is not...
Thanks a lot :D
Ok for those who might be interested, my problem was that I was actually using subset of Vertices, UVs and Indices in order to show a scrolling...
Which is the case. I guess Daniel is true, I shouldn't have revived this old thread. Still, dunno if you can help me with my current problem. Is...
True, but I was interested in that post because Madventurer got an error message I actually have, which is "Failed setting triangles. Some indices...
Oh, in your case (I am actually doing it) calling Mesh.Clear() might fix your problem. EDIT: I read the Script Reference it is written: 3....
However, when I am setting the Vertices before the Indices it tells me that " Mesh.vertices is too small. The supplied vertex array has less...
Unfortunately, creating a temp mesh didn't solve my problem. I got the exact same error.
I'm working on a similar problem right now, have your tried to set the Triangles before the Vertices? In my case, but the same kind of code than...
Any development about this?
The answer seems to be over there.
If you already figured out, you should have posted about it. It is so frustrating when you are searching for a solution to your problem and the...