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What even is pauseFilter? Or more specifically, were do you assign it? I see its a private variable, and nowhere in your code do i see it assigned...
Id have to see a bit more of your code but it seems to me those variables are created at runtime, and are never updated......
have you tried PlayerPrefs?
you could maybe find a way to modify the texture? or you could try using a 3d text object? those are the best answers i have....
You can check out Resource.LoadAssetAtPath() or something like that, there are several variations of that were you can get a bunch of objects in...
so the object has a rigidbody on it? cant you just set the rigidbody to not affect the position and rotation of the object?
From how ive always done it, its all a ton of self teaching and experimenting. see what you can do with the tools, find their limits and...
The SendMessage method is designed to call a method from a remote script without having a reference to that object, so you have to make a method...
It doesnt hurt to make sure that your getting relevant information though. I remember when i started, it was several years back when there werent...
Never mind, i answered my own question...
That work in C#? I think ive used [System.Serializable] before or something like that for getting my self made classes to display....
@EliteMossy you can at least help him instead of being a butt about it dude
Neither is technically better, its all personal preference really, its really probably made so people can come into unity and be comfortable...
Im not particularly sure that there is a way for them to collide, or why your using a GUI texture for a parking place, but...
Yes, you can do that, but that leads to bad program design, really he should be using get and set methods, its a concept of polymorphism and...
im not super familiar with UnityScript, but im pretty sure the variable name can not be the same as the variable type.... maybe something more...
cant you just use a sphere collider and OnCollisionEnter.......
that is precisely what i am tying to do, the only problem though, when i tried that it didnt work. maybe its my code that makes it behave kinda...
can i please get some help?
how can i make my player inherit the velocity of the thing it is standing on. I have my character set up with a rigidbody, and i move it by...