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Hi, I am using accelerometer for a game in which i need to control a car. Through accelerometer control i am changing the x axis of the car...
and if you want that both the animations will play in loop then function Update () { if(Input.GetKey("w")) {...
I will start initially, first of all drag the fbx model from the project view to the hierarchy view after that click the model and see its...
Hi, Please explain in detail so that i can help you . I am not able to understand the problem you are facing .
If any modification required do let me know.:) Thnx
Hi, I am working on a game in which i need to make bow and arrow . I searched many forums but didnt find any appropriate answer so i decided to...
Hi Joe Robins, I am also trying to make bow and arrow but i am not able to do that. If you done that then can i have that package ? Hope you dint...
Hi, I am trying to use this script but not able to work it properly . I am sending you the package. Can you check it out and make it properly...
I have done that and able to make a spring using line renderer and spring joint(configurable joint can be used ).
I want to drag the holder of the spring through finger touch.
Hi, I am currently working on a physics based game in which sling shot is required. As there is no rubber property for the Unity, I have no idea...
Hi, OnCollision Enter Script will work absolutely fine . Anything else will depend on your logic. You are on the right path.
Hi there , I used this code in my trial project and its working properly. There might be some other problem . In that project i need to rotate...
Hi, For rotating an object continuously try this. transform.Rotate(Vector3.up, Time.deltaTime); Hope this will work.
Hi again, wat exactly you doing is absolutey correct. I try to do this thing and find it working properly. var minimum = 10.0; var maximum =...
Hi, I didnt get your question . Can you eloborate what exactly you want?
Most Welcome!
Most welcome! hey if that works do tell me .
Hi, for opacity you can also make the renderer of the material disable it will seems like transparent.
Hi, Instead of using the GUI.textarea you should try GUI.Label,as you said u want a read only value so i think GUI.Label can fulfill that requirement.