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Looks like I"m off and running here. I just tried to bake on a Mac Pro and it succeeded. Seems once I turned up my GI cache. Things took off! Just...
My uGUi builds way small and perfomance on my iPad mini 3rd gen is very slow when I build to device with RC3. Is this bug the reason why? If I...
Just tried to bake the StartGame Level from the build that I submitted previously on case number Case 670635 in RC3 and it failed with an unknown...
I have a project that I've ported over from 4.6. Twice now, when Unity Crashes when I'm working on scripts that have to do with the character and...
I've never really checked for an issue for scrubbing in the player. When I play my game in the player it works just fine for me.
After looking at your video, the only difference that I can see is that you do not have root motion checked. I have root motion checked on all my...
Gotcha. I'm in the process of baking a level from a bug(Case 670635) that I submitted on a 12 core mac pro with 32 gig of RAM. The process is...
Yes. Intel HD Graphics 4000. Mid 2012 Macbook 13". Unfortunately, I am not able to switch. Graphics card uses 1024 max VM.
Hey, anyone have this problem? All I did was turn off real time GI. All of the other settings were left at default. I've had this result happen...
Wondering if anyone else has run into this error- "SystemAddress::SystemAddress(unsigned int, unsigned short)", referenced from:...
Hello!! I have an updated trialer. Please check it out! https://vimeo.com/91893819
I've had the same problem where the blue bar finishes, but the process never stops and then I hit cancel and Unity crashes. I had the smallest...
Thanks for the feedback. I've received alot of the same feedback from others too. I plan on addressing these issues soon. Thanks again and for...
Hey Guys! Here is a project I've been working on for a while now. Thought I'd share. Here is a link to the Kickstarter too if you want to check...
Hey Guys, Has anyone found a workaround to this problem? Was this only an issue with Windows 8 and Intel HD graphics. We are testing a game that...
Hey Guys, I'm having some trouble with an instantiated projectile. If the enemy fires while aiming straight ahead, the projectile instantiates...
Thanks for the reply. I'll try that out.
Hey Guys, I'm having a bit of trouble getting the Navmesh Raycast to work if it's not a private variable. I made it a public static variable in...
I'm using deferred rendering for an ios deploy. it seems like if the range globe clips though geometry this happens. I'm not sure why it is...
Can anyone fill me in on what is going on with the black splothchy areas in my level? It seems like the lights are creating hard aliased shadows...