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This works: var scene = SceneManager.GetActiveScene(); EditorSceneManager.MarkSceneDirty(scene);
Ditto!
Is there a way to explode objects, but only disable the MeshRenders and not deactivate the entire object? I want to be able to explode a...
Awesome! Thank you so much to both of you! This is going to save me lots of time adjusting anchors!
Correcting the timestamp worked for me also! I don't know hy copying the file cause the timestamp advanced several hours into the future or why...
Same here! Every 2nd time it crashes! This is the stack: ========== OUTPUTING STACK TRACE ================== 0x0000000140B9799C (Unity)...
To prevent it from happening to me again, I added this to the file that uses those methods: #if !UNITY_STANDALONE_WIN #warning("This class is...
Thank you! That appears to be correct. Something from the installation caused it to automatically switch to Web Player and now I can't even...
I just got patch 5.3.1p because of a bug that was in 5.3.1f1 and now I have a new problem: error CS0117: `System.IO.File' does not contain a...
This is happening to me on Unity 4.6.2f1. Sometimes the navigation Agent's desiredVelocity is returning Vector3.zero in cases when there should...
Anyway, thanks for the support. It is a great tool!
I tried getting some more info on #4, but for the most part it seems like I'm not able to get it to happen anymore, but I did notice that the...
For #4, it is pretty easy to reproduce. I have 4 tabs all in one window including the Inspector and the QuickBrush. If I select Inspector...
Hey Sebastian, I realized that I have the code, so I made so modifications to qb_Painter.cs to make it work better for me. For #1, I made the...
I've found a few really annoying issues with QuickBrush: 1. Cntrl-D doesn't work to duplicate assets anymore. (Probably due to the overriding of...
Sweet!