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Thanks guys for that all the info! It helps clear things up, and the link was very useful. @JRavey and JasonKaler: By "properly" I meant...
When you're ready to publish your game, what are the best steps to take to make sure your game is properly copyrighted?
My iphone build isn't matching the camera in unity. I have it set horizontally in Unity, but it displays vertically on the iphone. What am I...
got it working! thanks for the help!
I have com.teststuidos.test1game under the Targets Summery Identifier tab, and under the Bundle identifier on the Info tab, but as still getting...
k, I'm getting one fail error and it think i might have filled something out wrong. The error says" Code Sing error: a valid provisioning profile...
I'm building to the iPhone for the 1st time, and not use what template to use in Xcode to start. Also, are there any good walkthrough or...
I have a number of errors with trying to build to the iphone. In Xcode I have missing several .framework files., SystemConfiguration.framework,...
@ BigMisterB: I am wanting to remove the section with OnCollisionEnter, because I was need to make a lot conditions for different projectile...
are you trying to get animations to work on Unity, or are you trying to make animate a character?
haha, i wish, but at this time of night I am not that clever
I am trying to change the way damage is being triggered from collision impact by a specific object to a more general message. Below is the old...
great thanks, that pointed me in the right direction
I have a tank turret that can rotate 360 and a point attached to the end of the barrel to spawn the projectile. When I rotate the cannon and fire...
You might want to do a few tutorials on setting up FPS characters. Here is another cool gun script......
I'm getting the same error. It needs an FPS character and camera in the scene that have the mouse look script applied,but so far I'm not having...
Thank you!! that did it!
I am trying to rotate a turret on top of a tank and would like to use the "k" and ";" to spin the turret left and right. So far I'm not able to...
I'm trying to make a turret that is a child of a ship that moves in 3D space, track with 2d cursor that moves relative to the screen/camera. As...
I am trying out iTween's Turret and Crosshairs package and I'd like to lock the crosshair's to the camera. It should behave the same, 2D movement...