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You could have a scripts that checks on Update if the width/height (or ScreenOrientation) has changed.
I'd say sprites (2D images) or a 3D world with an orthographic camera.
If you REALLY want to have the same name yuo can use SendMessage http://docs.unity3d.com/ScriptReference/GameObject.SendMessage.html public...
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bool is love, bool is life
You can have something like that. the (m_hasPressedFeed?:"FeedTeachSelf":Teach") if only to change the text displayed depending on the...
something like that? var trCamera:Transform; void Start() { trCamera = Camera.main.transform; }
Damn, I did not know this :D thanks for the tip
I'm pretty sure there is a much easier way to do that, it's also a matter to check that AD is a linear combination of AB and AC (id AD = n.AB + m.AC)
You can get 3 points, get the equation of the plane the 3 points are onto, and check if the 4th is on that plane. If you have A(xA, yA, zA),...
I can also advice to have some LevelManager singleton that manages all things that are purely "local" to a single level. To store things...
a simple (but quite dirty) way could be // in Interface.cs public static int Coins = 0; // in coin.cs void OnTriggerEnter(Collider Player) {...
try with if(GUI.Button(newRect(Screen.width/2-470,20,60,60),"S")) { Shop = !Shop; }
I don't really understand what you're trying to get... middle = (min + max) / 2, whatever value you have as min and max. Or do you want some...
Is that on a device, in the editor or on a PC/Mac standalone?
Could that help? http://stackoverflow.com/questions/722868/sorting-a-list-using-lambda-linq-to-objects
Also a simple point of view is a MonoBehaviour. All the scripts you put onto a GameObject are defined as class XXX : MonoBehaviour { ... } this...
The part when I set the rootElement has to be on the custom class (ChildElement), not a Collider component, else 1. it has no sense as a collider...
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What do you mean it halts ? It crashes? What does your log says? It can be a problem of URL, you do not check after the request that the www has...