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Unfortunately, it's not likely that I'll have the time to update it in the near future. The game I mentioned that I was working on, well I'm still...
Hmm?
@livium Bawl Physics was designed for Unity 5.1 and it looks like they've removed the old particle system since then. Haven't gotten around to...
@jaycabrera_waconiaschool_unity I didn't mean for you to only copy my code. You still need to replace "heatlhComponent" with a reference to the...
@jaycabrera_waconiaschool_unity One way to do it.. void Awake() { healthComponent.OnDeath.AddListener(ResetLevel); } void ResetLevel(){...
@jaycabrera_waconiaschool_unity You still need to fill in the parameters like in my example. .Damage(new HealthEvent(gameObjectThatCausedDamage,...
Sorry for the delay! You simply just need to add the Health component onto the GameObject that you want to have health. Then to cause healing or...
Only the server can assign authority so really, the client just needs to send a request to the server to spawn the thing. Then the server can...
Could there be an option to have the Unity Hub open the editor in Administrator mode? The editor has to be opened in that mode in order to...
Had to fix that! Apparently whenever you would change the Jump Speed in the in-game ability editor, it would modify the roll speed instead. Oops!...
For example you can remove the BawlPhysicsInput component and add the BawlPhysicsMobileInput component instead (it shows up as Mobile Input in the...
There's a very basic mobile script that you can use for that called BawlPhysicsMobileInput. It's in the Input folder at YounGen Tech\Bawl...
The camera in Bawl Physics is essentially the Free Look Rig camera from Unity's Standard Assets package with slight modifications to allow for...
Unity 2017.3.0f3 I'm actually having the same exact problem. Using my own pooling system for projectiles and Physics.IgnoreCollision to ignore the...
I hear that a lot! Surprisingly enough, I've never actually played any Marble Blast game.
Congrats! Can't believe it's been that long!
@Zuntatos Well one other reason that you'd need the neighboring chunks besides AO is lighting and transparent blocks (like glass). You wouldn't...
@Zuntatos How do you deal with mesh generation rules for voxels on the edge of the chunk that need to know what the neighboring chunk's voxel is?...
I haven't focused so much on speed. I was mostly focusing on getting something that works. Threading is one area that I've been having troubles...
I'm not sure if my direction algorithms are any faster than my previous attempt at a voxel generator. I just wanted them to be a bit easier to use...