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I think the developer has given up on it a long time ago. :(
Damn, such hax. I think I'll just stick to the color inverting (using the magnifying glass on windows) to get a dark skin at night; until I get...
Eh, right sorry. I tried installing the beta drivers and now compiling/building projects works, but DX11 mode still crashes the editor:...
Here's the one for the editor crashing: http://fogbugz.unity3d.com/default.asp?651854_6esra0bnpoov3m8o And for the derped UI in DX11 mode:...
I have already sumbitted this as a bug; along with the editor's UI getting al deformed and messed up in DX11 mode. (yes I have checked my drivers...
I kinda feel the same way as Shawn67. Could you tell us what differences you have planned for the two kits? Also, could we expect the MMO Kit V2.0...
So the new version of the MMO kit will just be the RPG Kit 2.0 with Photon Standalone support? Or will it have MMO editors and commands and such?...
Minecraft actually ends at 30 Million (I think) in x & y. Look up minecraft's "farlands"
It works, but personally I'd save each model as another .blend file. If you can work better this way then I guess it's good? But it might get...
Sino, are you talking about this? http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/3DS_MAX_Scene_Interchange It says...
Looks like a great resource. I'd definitely recommend it to beginners.
Alright, looks really good. Good job, Atavism/NeoJac team! Thanks cookimage for the info! And @JamesPro: I learned the hard way that you need to...
Really considering to buy this, it looks so good. O.o I just want to know these things: -Are there GM commands that GMs can use inside of the...
I am using my latest drivers according to the Windows 7 SP1, 64-bit. DirectX 11 is installed, as I can run Watch_Dogs which requires DX11. So I...
That just made it have more weird sizes. Gonna report this as a bug.
Hey guys, I tried switching my project from DirectX 9 to 11 and then this happend to my editor: [ATTACH] The result is different each time, and...
Aaah, alright. I'll just turn up movementSpeed's value then.
@MischaWeerwag I just made a float movementSpeed = 0.3f and then did transform.Translate(Vector3.forward * movementSpeed); Instead of:...
Thanks, that worked.
Hey all, I'm a noob in all this, so exuse my stupid code. if (Input.GetButtonDown("Forward")) { Debug.Log ("forward key pressed");...