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object.GetType() doesn't give the correct name of the object. Is it just me?
I guess (I could be wrong thou) it is a matter of whether to re-use an existing instantiated object/struct, or to re-instantiate a new...
Ok, thanks.
I would like the Save/Load to behave this way, Thread 1: loading the game Thread 2: displaying the game info and other info (such as a...
Thank so much for sharing, I just in need of this.
look forward to your project. hope that your system will be free. :)
I guess Mono C# should have specification about what garbage collection should do. So it is supposed that GC will take good care of anything no...
I guess you can still model your character whichever way you'd like. Then if you want certain stat to be accessible from Unitys inspector windows,...
I guess such that you can somehow attach the 'stat class' to anything applicable, say, you might want the monsters, NPCs to share the same set of...
I don't know much about billboards yet. I will try follow your hints here to figure it out. Thank so much.
Ok, thank so much, Eric.
Job= the effect we saw in moive Star War. laser beams fired from guns to hit enemies.
I am wondering the same. Can anyone help?
Sorry for asking. When ship A fires a laser weapon to ship B, should I use LineRenderer to represent the laser beam? Or is there any other more...
Thank so much, Ostagar. It really helps.
I have 2 points A and B, distance between them is 105m, an object is moving from A to B in a pace of 6.5m per turn. I would like to know the...
C# path has nothing to with Unity path. So you don't to add any "using.." stuff. All classes are accessible as long as you are placing them under...
I guess it's better to export your assets as package then open a blank new project to import the package. Still you need to do some resources...
Tell your friends that we scripters will lose our jobs soon, lol.
I prefer to moving the camera to a empty co-ordinate instead of disabling it. Setting the camera on and off sometimes causes some havoc...