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Thank you guys for helping out. So if Unity compiles all scene data on every compile, that would mean that the build time would correlate to the...
So the compile proccess seems to be split up into two steps. First when the little wheel in the bottom right corner is rotating (probably the...
Ok, ok. Thank you for the quick reply. IL2CPP isn't beta anymore for Android since Unity 5.4. But great that it should be working. My websocket...
Am i reading the asset store correctly when i assume that IL2CPP and BestHTTP Pro only works for iOS and not Android?
I have the same issue, though the delay is not quite as long as 3 seconds.
We are having a very strange issue with UnityVS which is also present in unity 5.2.1p1 with VS2015 and VSTU 2.1. When pressing play unity freezes...
Hi Dustin, i'm having an issue with your great package. I'm trying to deserialize a class from some json data. These are the classes involved:...
I don't really know much about writing shaders, but i have been able to get pretty close to where i want to be. The problem now seems to be that...
Is it possible to change this shader so that it uses 3 uv-sets? So basically we have a mesh with 3 different materials and we need it to just have...
Ah, great. Thanks!
We are using a C++ plugin in our game. When building for Windows Store 8.0 and Windows Phone 8.1 (the same build target, but with different...
Ah, great, i'll try there. Thanks!
I'm trying to figure out which ones of our apps the user has installed, so we don't promote something they have installed already.
So i'm trying to get all the installed apps from the the same publisher as my app that is installed on a Windows Store device. On Windows Phone...
Awesome, fixed it for me as well. It seems like the default Unity AndroidManifest.xml has changed quite a bit and now only includes the...
Certainly very excited about the new GUI. I was wondering if there will be any databinding functionality? Like mvvm?
That define doesn't work for me either Launchpad. So i just added a define in one of my files. #DEFINE NGUI_3. And that worked fine.
I get those loading times when building as development build. Try turning that off and see if it improves things i you have it on.
Hi, We have a completely white splash screen, and our first scene contains a camera with a white background color. In that scene we run:...
I have been getting to know the tool and adding all kinds of bindings to my project and it's been pretty straight forward. I have some Text...