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I have encounter the same problem, which got solved by set player settings from 'Fastest' to 'Fantastic'. Donno why. Maybe you can start...
gonna try that, looks like a unity side of problem
Not working in Unity5.4 b25, can you give it a try?
I use this: IEnumerator ResetMovieTexture() { coverViewMovie.Stop(); coverViewMovie.Play(); yield return new...
This plugin doesn't support 64bit editor, try download 5.2 32bit version.
http://docs.unity3d.com/Documentation/ScriptReference/MenuItem.html Check this, you'll find the answer.
This doesn't work in "play" mode...
Thanks dude, i'm writing an editor extension that need to do this too. Your codes saved my time!
And how can i get it done on Mac? I'm keep getting that message too.. Any idea? Thanks
Create a method to manually stop the threads and release all the resources. Invoke this method in OnApplicationQuit. This may work! :)
Thanks a lot! @shiva.js For those who is not good at shader scripting, here's a basic shader compatible with FOW system to get start with!...