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how to setup the androidManifest with qcar? Thanks!
I've got problem with mobclix plugin and qcar. My qcar work well before generate the manifest xml. After I generate it, all qcar function does not...
I am using mac for development and followed the instruction to download latest Android development SDK. I am so happy that unity build the apk...
I have iphone and android license and it is 2 different key
Well...I got a iOS and android license last year and I do think Unity3d is good and want to upgrade my license. But the store only provide 1 slot...
my app also rejected by apple. the reason is "Your app crashed on both Wi-Fi and cellular networks on launch" and get "EXC_BAD_ACCESS(SIGBUS) in...
I am developing the iphone project and using the GUI text display the score. the problem is, I want to make a bigger font size to display the...
Thanks for your fast reply, dreamora! I tried your method, clean all targets, restart xcode and also restart my mac but no help.... any other...
Just copy the new binary library now just have one error but i cannot found out what wrong is it. would anyone can give me a hand? My error is:...
thanks hudbrog! I tried your method but it still not work. Is it copy the "mobclix.lib" and "mobclix.lib-nonthumb" folder's files from "Mobclix...
Just got the plugin from Prime31. Everything is fine in unity and followed the step to filled in the application ID but build failed in Xcode....
Hi jonaphin Just import and replace the new plugin in my existing project but it does not work I get this error on Xcode console Ad...
I have not receive your new update yet. Would you please send it to my email? my email is: kinzia@gmail.com
thanks for your fast reply!!
just tested it with my project but it seems not work. I already put the AdBannerBottom and iAd4Unity prefab to scene and confirmed the...
I am no luck with activating the gameObject. Can anyone give me a hand? Here is my code: function Start() { gameObject.Find("16").active...
thanks nvarcha! it's work
I am trying to use the "roll- a-ball" example to testing the "playerprefs" class but no luck. my idea is using the "playerprefs" to store how...