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So I've finished the "Unity network conversion" script. It went fairly smoothly except that I am not able to connect to the server. I have the...
Thank you! I was looking under "Master Server Proxy".
I of course prefer the simplicity of this kind of architecture. I would however only consider this if I can verify that the servers can truly be...
Hi Guys: Can you provide some hints on how to deploy the master server on linux? See this thread:...
Hi maddox, thanks for the reply! Wow, this is a must-have for us as we plan to import more complex shapes.... Do you know about a schedule that...
Hi fellow ragers: I just purchased ragespline and ragetools. I noticed immediately a problem with z-fighting. The second attachment is a...
I believe this solution will work for me. Making the order as we speak. Thanks much guys!
Thanks for this link! In it, there is an explanation by David and a mention by Ashkan: "it's easy to implement multiple games per serer cause...
Thanks for the advise dreamora. Definitely good reminder for the hidden implications of sharing a unity process. Though the ratio of how many...
Hi Christian: Impressive architecture of the network engine integrated into Unity! I am very interested in acquiring a license. But I do have...
Hey Guys, I just learnt (the hard way) that daz models do not have faces rigged (no bones). Any facial animations seen in daz aren't exported......
I'll have to really test this. Either way though, it seems like at least a couple of people in the forum aren't using RPCMode.Others and instead...
Using this method in an authoritative server setup, suppose I have one server, and two clients connected. Here are the events in sequence: 1....
dreamora, Couldn't you control which group to send RPC via...
I know unityscript has *some* functional features. Like you can add functions to an array, like: function boo() { } var a = new...
I'm trying to write a simple list filter function: static function Filter(lst, func) { var ret : Array = new Array(); for (var i in lst)...
Thanks for the reply. But the code you provided is still resumed on every frame. The pattern I described is such that I need external control...
First of all, this is my first post on the forum and let me say to the Unity team, what a great product! Now I'm guessing from all my reading...