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Cracked it :)
Does this thread cover compute too? Lots of compute documentation is missing, for example, the absolute basics of how to populate different kinds...
Had an interesting conversation last night on facebook with someone from a unity user group (thx Sebastian, really interesting feedback) ... The...
Thanks for support on this one @NemoKrad ... It's likely something simple about the way Texture2D and Texture3D buffers work in unity or in DX...
Hi guys, I can't help but feel like i missed something extremely fundamental about how compute is supposed to work or something. I've been asking...
It's already there but unable to vote on it because someone deemed it resolved ......
Yup this still doesn't work. Its also worth noting that I tried as suggested elsewhere using a path relative to the unity project root for...
@HumanSquid : I built my own voxel engine to handle terrain rendering using noise modules from here. It's still very much a work in progress but...
How do I use this as an editor for a property on a monobehavior? I can't figure out how to trigger this passing the property reference in. I'm...
Haha ... all that and still Unity confirms nothing! What do we know as FACT ... Unity have told us that they plan to somehow convert what we...
My biggest concern here is threading. Given the nature of my code (voxel engine code) I would seriously benefit from being able to talk to the...
Add me to that list ... To all those moaning about price: The owner of this product can charge what he wants for his work, leave him alone!...
This might be a problem for me as I need to move the islands independently of each other unless they are connected in some way (like by a bridge),...
Oh right .... Does seem odd though that you get something that behaves like a list but actually is more like an array "under the bonnet" so to...
Odd question though before i go die .... Why do you basically have to declare it like an array and know what the size is before you can call...
Scrap that ... all this time it turns out i was referring to a second copy of the shader file in unity (i must have screwed up setting this up on...
Hey Dan, Odd ... i copied your code in to unity and got a blank screen when i ran it. I put a breakpoint on line 23 of the CPU code and was...
My understanding of ... Generator.Dispatch(0, 32, 1, 32); ... is that you are saying ... shader.Dispatch(kernelIndex, xThreadGroups,...
I believe you are correct (good catch). Here's some more "suedo code" that attempts to get across what i'm trying to achieve ... using...
The code was more "seudo code" than verbatim ... As far as i can tell calling buffer.append() and giving it a float3[] is technically invalid...