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Hmmm, not sure why would this happen, are you running OSX Elcapitan (Metal is only supported there)? if yes then maybe something went wrong with...
You need to turn off "Resizable Window" in Resolution and Presentation. And make sure the app is running in full screen mode.
You need to uncheck "Auto Graphics API for Mac" check box then add Metal to the list of supported graphics APIs. I'm still using b13. [IMG]
UPDATE: It seems that from b13 the player supports retina if you set the Graphics API for Mac to "Metal (Experimental)" in Player Settings....
Remote cloud rendering has been around for a while now, for example OctaneRnderer has cool real time remote cloud rendering demos that you can try...
This is a realtime raytraced render being done on a remote server, then the images are being streamed to your device (hence the latency) When you...
Yeah that's exactly the issue. Editors runs at retina resolution while the player does not.
Any words from the devs on that?
UPDATE: It seems that from beta 13 the player supports retina if you set the Graphics API for Mac to "Metal (Experimental)" in Player Settings....
Already have that. Does this mean that my project will run at the native resolution of the iPad Pro (instead of the 2048 x 1536 scaled)? Or do I...
Thanks for the update! Any chance the beta release of 5.4 being available for beta testing soon? March 2016 seems too far now :/
I remember retina/High PDI support for the editor was supposed to be with this release, seems I'm wrong. Can we please have an update on that? If...
The asset store window seems to support retina res now. I wonder why Unity haven't done the same for the scene/game view. Setting the screen...
Agree. The Game/Scene view are what important. No one cares about the three buttons that exists in the Unity UI. Adobe After Effects used this...
Are there any plans to add iPad Pro support to Unity 4? if not, is it possible to add it manually to a Unity 4 project?
Any news about macbook pro retina support? at least for the Game/Scene windows :/
Hi! I'm testing with the demo version on iOS , iv noticed that i get extremely low performance (23 fps) when i turn Anti Aliasing on in quality...
I'm getting serious fps drops on ipad air.....on ipad 4 the app runs at consistent 60fps......on ipad air it runs at 60 fps BUT with fps drops...
Unity 4.3....still spikes...
http://www.futuremark.com/benchmarks/3dmark