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Useful tip for cleaner code. Rather than this: const char* tmsg = message.c_str(); if (callbackFunction != nullptr) {...
OnADestroy in your C# code is incorrect. It should be OnDestroy, or preferably, OnDisable, to mirror the OnEnable. Your function that unregisters...
If your M2 is planar NAND flash (MLC/SLC/TLC is irrelevant) rather than 3D VNAND stack flash then your speeds are going to be pretty much on par....
No. M2 is the form-factor of the interface available in different flavours, e.g. A, B, E, M. M.2 has only superficial ties to PCIe in that M.2...
Is an SSD over a HDD worth it? You tell me... Our enormous 50GB Unity project build times have gone from 5+ hours on a HDD to under 60 minutes...
One more thing, you shouldn't activate your license and store it inside of your docker container at the time you build your container, because...
There's a pretty nasty UX/UI fail in Unity3D license activation. But there is a way around it. First of all, here's what's going wrong: When you...
I think you misunderstand. This script was just a quick hack to demonstrate a principle. The work I did on the surfing games, whilst using similar...
Yes it could be used on meshes representing waves. The exact same principle applies. I used the same techniques on 420 Big Wave Surfing on the PS2...
In Professor Farnsworth's voice: "Ohhh, if only someone had invented a technology that would allow us to find information on this new fangled...
This code works perfectly fine for me on both Android and Windows. #pragma strict public var player : Transform; function OnLevelWasLoaded() {...
You probably want to put the transform.rotation in the OnPreRender handler.
1. Don't thread hijack. 2. What have you tried to do so far? 3. There are plenty of examples of this on the forums, I recommend you search there...
Explain in your native language why it fails, and explain underneath, as best you can, in English, the same thing. We can help you out, if you...
Why thank you sir.
"It doesn't work" isn't a satisfactory explanation. In what way doesn't it work? Then we can try and debug it for you.
Fine, fine. Let's get super fancy. :-) #pragma strict @Range(1.0, 900.0) public var startDelay : float = 5.0; @Range(1.0, 900.0) public var...
Passing by reference just passes a pointer, or handle, or other referencing mechanism, which is anywhere between 4 bytes and 8 bytes depending on...
Oh don't feel too bad. I got a very lengthy and thoughtful email from a CEO** today via LinkedIn who has a company that is making an MMORPG that...
Hot damn! I think I just found a new game prototype I want to build and release before the end of "No Shave November."